Thursday, October 5, 2017
Fitness Meets RPGs: A cyberpunk martial arts game
The gamification of fitness is nothing new. Zombies Run, the sonic augmented reality game, did this on mobile. Assholes like the people charging $47 for RPG FITNESS claim to have successfully fused tabletop dice with free weights. But what if there was a personalized game that brought the calorie burning fun of martial arts to a live action game?
Recently I completed P90x and afterwards found myself unmotivated, falling back into bad habits. I needed a fitness solution that I'd be excited for in the morning. Thus, I created Shadow Blink in the period of a few hours (it's rough). Starting today, I'm on the shadow blink plan. I'm hoping this game will get me back on track, loving workouts again.
You can play it too! Below are my prototype rules. I'll also link the character sheet down below. Please note that I'm neither a nutritionist nor a personal trainer, so do this shit at your own risk. Also note that I made this primarily for myself, so it assumes some knowledge of kickboxing and weight lifting. Progress updates to follow.
Welcome to Midnight Dolphin
Recently I've found myself with an excess of what you might call "micro-projects," little game sketch nothings that I usually leave buried away in the notes app on my ipad. These might be playable prototypes or musings on different game genres and forms or just un-tested half thoughts. Whatever they may be, I had too many of them, and thought it might be fun to start a little blog where I can share all these free-to-play ideas with you (the audience).
Midnight Dolphin will be part game dev log (where you can track the creation of projects I'm working on such as Pina Colada) and part miscellaneous articles on tabletop roleplaying games, game theory, live action stuff, digital games, alt-games, and whatever the hell else kind of games are out there.
If this kind of thing interests you, then stop back every once and a while. I'll do my best to write something generally interesting to read whenever possible.
Midnight Dolphin will be part game dev log (where you can track the creation of projects I'm working on such as Pina Colada) and part miscellaneous articles on tabletop roleplaying games, game theory, live action stuff, digital games, alt-games, and whatever the hell else kind of games are out there.
If this kind of thing interests you, then stop back every once and a while. I'll do my best to write something generally interesting to read whenever possible.
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